﻿using UnityEngine;
using System.Collections;
using Dict.DataModel;
using ProtoBuf.Message;

namespace Room
{
    public class RCUIUnionFightTotem : RCUIPlayer
    {
        public TableUnionFightNpc dictData;

        public RCUIUnionFightTotem(RoomCharactor owner)
            : base(owner)
        {
            this.owner = owner;
            type = UIType.UnionTotem;
        }


        protected override void OnClick()
        {

        }
    }
}
